![]() ![]() If a unit has bad morale, there is a chance it will Fumble its attacks. Morale can severely affect the amount of damage dealt. ![]() This is always calculated after the initial damage calculation, including critical strikes and fumbles. If a defending unit has 40% Protection, the base fire damage it receives will be reduced by 40%. If the defending unit has weaknesses or protections, they increase or reduce the damage by the corresponding percentage, respectively. This chance will increase when the unit has good morale, and this chance will completely disappear when a unit has bad morale. Lastly, if a unit has the Lucky trait, it has a chance to completely evade the effects of any hostile action, be it an attack, a spell or an ability. When the unit attacks there is the possibility that the attack will range from 20% below to 20% above the base damage (without applying other modifiers).
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